Your ship. Your heading.
Fly from the cockpit, switch to an external view, and travel between three star systems.
ARKLINE
P.INDUSTRIES / A SHARED UNIVERSE
Fly your ship. Gather resources. Build a fleet.
Fly, mine, trade and form corporations in a shared space sandbox. Players and contributors help shape the engine, content and rules through reviewed improvements.
EARLY ACCESS / 26.10.11.13 · RUST ENGINE
Fly from the cockpit, switch to an external view, and travel between three star systems.
Work asteroid fields, direct mining drones, store your haul, and trade with other pilots.
Return to your station quarters, choose a hull, organize your fleet, and plan the next trip with your ship computer.
PLAYERS / CORPORATIONS / ECONOMY
Mine finite asteroid resources, assign drones and gathering jobs, keep cargo in your ships or station storage, and place or fill market orders.
Create a corporation, invite pilots and use shared storage. Delegate supported ship operations explicitly while keeping ownership and access under server checks.
Available in the current early-access game. Wider player governance, industrial production chains and large-scale territorial conflict are not established features today.
THE LAYERS OF ARKLINE
Your cockpit, station and fleet controls. Play through the browser or a compatible native app.
A documented game protocol connects tools and clients to the same validated gameplay rules. Developer account and API-key services are planned separately.
Explore the API ↗Shared Rust code makes the rules inspectable and improvements reviewable. Code, art, documentation and test reports help improve the official universe.
Contribute to the engine ↗P.Industries operates the shared world. Persistence, recovery and security are ongoing responsibilities; early access is not a claim of proven unlimited scale.
GET ARKLINE
NO INSTALL / WEBASSEMBLY
The browser client connects to an Arkline world. Early access may include incomplete features and service interruptions.
Early access worldFOR PLAYERS
Your cockpit and station quarters. Pilot ships, operate mining drones, and manage your fleet through the ship computer.
YOUR FIRST FLIGHT
Choose Production to join the official world. Create a pilot or resume with your saved game credentials, then explore the controls and plan your first haul.
Start flying ↗Test is a separate world and may reset. Keep your pilot credentials safe.
Early access world: use the connection supplied with the matching client. This is early access; features and service availability can change. A test world may be reset.
FOR BUILDERS
An open engine gives the community a way to improve the universe together. Contribute code, original art, documentation or testing. Matching source, checksums and license information accompany each client release.
THE OFFICIAL NETWORK
Our focus at P.Industries is one shared official universe, built with the community. We operate the persistent world while players, corporations and contributors help it grow through shared experience and reviewed improvements.
This is early access. Operating our own infrastructure gives us control over deployment and recovery; it does not establish unlimited capacity or proven large-scale performance.
The current game brings flight, resource gathering, fleets, stations and trading into one persistent world. Larger social systems, expanded industry and a deeper universe remain work ahead, not promises of features already available.
Player & contribution guide ↗PLANNED ACCOUNT & DEVELOPER PORTAL
A planned home for registration, sign-in, account management and API access. It is not available yet and is separate from gameplay at play.arkline.network. Current pilot credentials remain separate; shared sign-in and account recovery are not implemented.
Current capabilities & limits ↗BUILD WITH US
Bring your code, original art, documentation or testing experience. Share ideas, discuss changes, and help build the universe together. Contributions are reviewed before they reach the official world.